The acrid smell of brimstone wafts from this small creature, which has mottled red skin and a wicked grin on its foul, warped face.
Hellfire Ignis CR 3
XP 800
NE Small fey (fire)
Init +5; Senses low-light vision; Perception +8
AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size)
hp 27 (5d6+10)
Fort +3, Ref +9, Will +4
DR 5/cold iron; Immune fire
Weaknesses vulnerable to cold
Speed 30 ft.
Melee bite +8 (1d4+2), 2 claws +8 (1d3+2 plus burn)
Special Attacks burn (1d3, DC 14), molten flesh
Spell-Like Abilities (CL 3rd; concentration +3)
At willâflare (DC 10), spark (DC 10)
3/dayâpyrotechnics (DC 12)
Str 14, Dex 20, Con 15, Int 8, Wis 11, Cha 11
Base Atk +2; CMB +3; CMD 18
Feats Combat Reflexes, Step Up, Weapon Finesse
Skills Acrobatics +13, Escape Artist +10, Intimidate +5, Perception +8, Stealth +17, Survival +3
Languages Common, Sylvan
SQ brimstone essence
A hellfire ignis is the product of infernal energies coalescing with the First World’s influence and thus gives off a faint, constant odor of brimstone. A hellfire ignis can suppress this odor as a swift action for up to 1 minute. Otherwise, the odor imposes a â2 penalty on Stealth checks the ignis attempts in areas devoid of brimstone.
Three times per day as a standard action, a hellfire ignis can tear off a chunk of its molten flesh and hurl it as a ranged attack at an opponent within 20 feet.
This attack deals 1d3 points of bludgeoning damage plus the effects of the hellfire ignis’s burn special attack.
Environment any forests or plains
Organization solitary, gang (2â5), or crew (4â8 plus 1 advanced leader)
Treasure standard
Hellfire ignises roam rural areas, committing acts of arson and leaving brush, forest, and structures ablaze in their wake. Cruel and sadistic pyromaniacs, hellfire ignises are corrupted versions of fey that once represented both the destructive and rejuvenating properties of fire within nature. Unlike their untainted kin, hellfire ignises see fire as merely a tool for destruction and revel in the raw power of its hungering flames.
Unlike many fey creatures, hellfire ignises are surprisingly attracted to urban areas. The prevalence of wooden tenements, dense populations, and unpatrolled sewers through which they can travel unseen make towns tempting targets for the inveterate arsonists. There is a bounty on the heads of hellfire ignises in many cities and towns, with rewards reaching as much as 400 gp per specimen in some areas. Greedy hunters have been known to travel far, hoping to carry a large collection of ignis heads back for a larger bounty in town.
Despite their name and infernal origins, hellfire ignises have no allegiances to Hell or those who serve it. That said, many experienced pyromancers find that the corrupted fey make excellent familiars. They tend to be more versatile than fire elementals and less sinister than imps, filling a specific niche between the two more commonly seen familiars. A spellcaster who takes a hellfire ignis as a familiar must be ever watchful that it keeps its arsonist spirit in check, however, as the mischievous fey have been known to set fire to their masters’ workshops, libraries, and homes not out of spite or malice, but because they often contain so many combustible tools and decorations.
A 7th-level spellcaster can gain a hellfire ignis as a familiar if she has the Improved Familiar feat.
Section 15: Copyright Notice
Pathfinder Campaign Setting: Cheliax, The Infernal Empire © 2015, Paizo Inc.; Authors: Amanda Hamon Kunz, Ron Lundeen, and Mark Moreland.